Writing honestly about games after the controller rests.
I write about the parts of a game that stay with me once the screen goes dark: how it feels to play, where the story earns its pace, and where it does not. No press releases, no news cycle, just careful notes from someone who plays.
What I write
Three kinds of essay
Longform pieces that come back to the same questions: what a game asks of the player, and what it rewards.
Story
Story pacing
How a narrative breathes across hours of play, and when a scene lands because the game has earned it.
Feel
Mechanical feel
The weight of a jump, the timing of a reload, and the small controls that shape how a game feels in the hands.
Discovery
Neglected gems
Games that deserve a second look, written about with the same attention I give the big releases.
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